I think it would be better to have parks with different demographics and lower price caps, as well as fluctuating guests interests, but I imagine this would be very hard to Program.Īll in all I am very, very satisfied with the game. But then again, I only have 30 hours playtime so far and I think management simulations are always hard to make challenging as soon as you understand the mechanics working in the background. ParkitectYour complete outdoor site furnishing solutions. Bike Racks, Benches, Skateboard Racks, Trash & Recycling Cans. I think the management part should be a lot more balanced. Parkitect Outdoor Site Furnishings for Minneapolis, MN, and Twin Cities Metro Area Dream It. Up to 15 $ for visitor magnets are possible. And since they stay in the park for a long time, they essentially "block" new guests from arriving, and therefore you don't earn much.Īlso, you can charge ridicolous prices for exciting rides. Showing 19 of 37 results Christmas Tree Bike Rack Snowman Biker 799.00 Fast Biker 814.00 Bicycle 779.00 Penny Farthing 800.00. That's because guests stay very long in your park if they are happy or as long as they have money, but you can't really "drain" guests of their money through food and drinks alone. ![]() You can do that in parkitect, but it feels like charging money for every ride is much more profitable. I don't know how parks outside of Germany usually works, but here, you normally pay an entrance fee and for snacks and drinks, but rides are free. My second gripe with the game is on the financial side. There's also no option to walk through your park, you can only mimic it. Again, you can mod these through the workshop, and I recommend doing that, because the camera angles are very limited vanilla. There are still some things I don't like. And luckily, I don't have to! Because parkitect has Workshopsupport, I think so since the release but I might be wrong here.Īnyways, through user creations, you can play the game like you want and won't be forced to much into a certain playstyle. At least for quick decorations, I don't tend to build structures around rollercoasters myself for example. I'm not a huge fan of decorating things, but this game gives me a reason to do so. Not so much that I would call it essential, but it feels a lot more believable to me that way. In parkitect it actually impacts the rating of your guests. In the old games, decoration was entirely optional and just for the looks. The changes compared to RTC make total sense to me. ![]() That is not a bad thing though, as we didn't get something like RTC for ages. ![]() In fact, it feels so similar that it feels like s copy of RTC with a few features and tweaks. It is very similar to the old rollercoaster tycoon games.
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